Description
by Bill Rutherford
Rose Industrial Park is my first and only (so far) NTRAK
module, and is a basic 24" x 48" straight section. My intentions when
building it were threefold; to get vested in NVNTRAK and to get to know the members; to
learn basic trackwork; and to learn basic scenicking techniques. Back in the
"Plywood Plains" days it only had a single siding but, after reading the NTRAK
Manual, I fell in love with John Allen's timesaver and decided
to add one to Rose. The park got its name when the CEO of the
Rutherford Management Group underwrote the module's track and turnout purchases and
authorized additional motive power procurement.
Rose Industrial Park represents a moderately run-down branch
line light industry siding during the transition era. It's located somewhere in the
Northeast, likely in Pennsylvania. Modern service has arrived, though, as witnessed
by the new intermodal loading dock!
Benchwork is right out of the NTRAK Module (heavy and solid),
as is the wiring. I used insulated turnouts because this was my first effort -- I
wanted to be sure I could do the basics before getting too complex -- and because that's
all the timesaver required. The trackwork is fairly straightforward -- Peco
turnouts, Atlas Flex-Track and cork roadbed. The timesaver's been bent a bit to
allow for building and road placement but, with the control switch on the back of the
module and the optional power supply, is fully functional (well, it is when Pete cleans
the points...).
I added basic ground texture with a layer of celluclay/white glue/spackle glop.
Buildings are mainly LifeLike and Walthers plastic kits that were (or their bases
were) permanently attached to the module before further scenicking. Groundwork was
made from a variety of commercially available flocks and ground foam, lots of white glue
and wet water. Roads were made from a ready-mix non-vinyl spackle, smoothed and
sanded several times. Grade crossings were made from spackle-coated balsa.
There are several Micro-Trains® uncoupling magnets around the timesaver for hands-off
switching operations. I shortened several of them, though one or two at grade
crossings are still full-length. The crossing signals and billboards were originally
loose and the [metal-trunked] trees were all permanently affixed to the module.
After innumerable broken trees and several lost billboard hunts, I gave up and inset brass
tubes on Rose everywhere I wanted a tree, sign or telephone pole.
All of these items now have brass rods embedded in their bases and the trees are now
plastic-trunked. At displays I can plug them into the tubes in the module and don't
need to worry about breakage during transport.
Rose Industrial Park is in all ways a work-in-progress.
Basic scenery is completed, but clutter and details are still being added on an ongoing
basis. People and vehicles are slowly being added to the module to give it some
life. In due course, switch machines will be added under-table for the turnouts and
the grade crossings will be replaced with something a bit better-looking. Early on I
discovered that as I normally sit behind the module, I liked detailing the back side of
things more than the front side so, as a result, more detail and clutter is needed up
front.
I tried to keep things simple so I could learn without becoming overwhelmed.
I think I accomplished my three goals. The benchwork is holding up pretty
well and club trains [normally] make it all the way across my module before derailing.
More importantly, building Rose Industrial Park drew me into
NVNTRAK to a degree I think wouldn't have been possible otherwise. Ongoing
discussions, suggestions, guidance and comments by and with NVNTRAK members whenever Rose
showed up at a meeting or show (and even when it didn't) all contributed to its present
state. Beyond that, though, building the module helped me to get to know the gang of
loonies that make up NVNTRAK and to appreciate the wide (wild?) variety of talents, skills
and perspectives possessed by the membership that make NVNTRAK the great club that it its!